![]() Fun fact: I never met in real life the music composer of ENCODYA, nor the majority of the cast and crew! This whole process took months and was handled mostly during the pandemic. Same happened with the music and the sound design: sharing ideas remotely and sending files back and forth until we had a great result. Overall, I think the result is very good considering the conditions. Of course I’ve tried my best to coordinate their performances remotely, but it wasn’t an easy task. We also did it remotely! Basically we didn’t have a single dubbing studio, but various independent voice actors – again from all around the world – that recorded the lines of dialogue in their own homestudios during the pandemic and sent us the files. Did you have it all recorded before the pandemic? And I hope ENCODYA will help in that sense.ĮNCODYA features fantastic voice acting and music. I’ve considered publishing on my own and I will consider it also for the future, but our studio needs to grow, as does our reputation. Thanks to them, I saved lot of energy and headaches, since they handled tons of aspects I had no idea about, especially considering that this is my first game. That’s why our latest projects were funded through Kickstarter and that’s why I now have Assemble Entertainment publishing ENCODYA. Since we are rather small, we don’t have the resources to fund a game on our own, nor to distribute it. Studios that rely on revenue streams from non-gaming projects often choose to self-publish. I dream of having a big studio with 15-20 people working there full-ime, but for now we are truly small and indie. So basically chaosmonger studio is me and a bunch of people scattered all around the world who change often depending on the project (there are a few persons, though, that I collaborate with almost every time). When we shoot movies, then we gather all together (be that in Italy, Estonia, Sweden or anywhere else), when it’s animation or game development, then we all work remotely. It has always been just me, plus a series of freelancers collaborating on a project-by-project basis. I founded chaosmonger studio back in the early 2000s in Bologna, Italy, and now it’s based in Estonia. When I was running my Kickstarter for the Robot Will Protect You short film, I noticed lot of attention from the gaming community, so I thought: why not, let’s make a game with the same characters and setting! That’s how ENCODYA was born. Even in the film industry, I was always doing different things (from documentaries to animation, from music videos to the 80s aesthetic science fiction). I always crave to learn something new and I like to challenge myself all the time, to explore new languages. What made you want to explore the medium of the video game? Oleg Nesterenko, managing editor at GWO: Niсola, you started as a filmmaker. Head of chaosmonger studio About Nicola and chaosmonger studio ![]() Film producer and director, game designer,
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